Games

Zynga builds social browser Flock for game addicts

The newest acquisition, Flock, is a social web browser incorporates Facebook, Twitter and LinkedIn status updates in a sidebar that also includes a link-sharing features and a social search that will show was friends are saying about a specific search query.

Microsoft sold over 8 million Kinects in 60 days

Microsoft Corp sold more than 8 million of its Xbox Kinect motion-sensing game system in its first 60 days since launch, outpacing its target of 5 million and outshining Sony Corp’s competing Move.

Kinect sex is here, game company says

Kinect sex has arrived, and it took the adult gaming community less than two months to get there.
Just more than two weeks ago, one of the world’s leading experts on sex and video games said that while there were not yet working adult games using Microsoft’s Kinect motion controller, the potential was there.

Man Fined For Publishing Links To Legal Sports Broadcast

In 2007, a man from the coastal town of Söderhamn in east-central Sweden drew the attention of TV channel Canal Plus. The 32 year-old ran a forum where fans could participate in chats about live hockey games, games ordinarily broadcast for a fee by Canal Plus.

Zynga Boasts 320M Users and 650,000 Same-Sex Marriages

Zynga, the social gaming platform valued at $4 billion, is now reporting three million concurrent users playing its suite of games at peak hours during the day.

D&D Encounters gives players an excuse to jump back in

Many of us slung the dice in high school, enjoying long games of Dungeons and Dragons in the garages or basements of our friends. The game was social, and it allowed us to argue about arcane rules as we pretended to slaughter the bad guys, all while giving us a reason to get together and imbibe various substances. As we get older, there is less time to game, and the old groups drift apart.

How Amiga games are developed: the truth

The Amiga was born a game machine, but it entered a world where the video game industry was well-established and changing rapidly. Long gone were the days where a lone coder would stay up all night in his basement for six weeks and bang out a hit for the Atari 2600. Even the younger and smaller computer game industry had moved far beyond Roberta Williams putting floppy disks into ziplock bags and answering phone calls from players in her kitchen. The success of the Commodore 64 (and on the other side of the pond, the Sinclair Spectrum) meant that more money was available for computer game development, and it was a good thing too, as the more powerful 16-bit machines were starting to seriously test the limits of a one-man development team.

The Kung-Fu Panda “Sermon” Review (Fighting for the Faith)

This is an episode of Chris Rosebrough’s Fighting for the Faith that I was on back in December of last year. While the show has many humorous parts, the problem is a very serious one. When we try to be “culturally relevant” by incorporating what the culture already uses and disposes of on a daily basis, we lose our relevance to the culture. I hope in this edition of Fighting for the Faith, it shows how important it is to exegete Scripture for the benefit of others and not our own life experiences or popular movies. Pirate Christian Radio: www.piratechristianradio.com Fighting for the Faith www.fightingforthefaith.com Direct Link to this Episode’s MP3 www.fightingforthefaith.com Here is Jim Bublitz’s Old Truth that was mentioned in this episode.

Online gaming killes a new-born baby in South Korea

A South Korean couple were convicted Friday of abandoning their newborn daughter, who starved to death while they addictively played an online game raising a virtual child.

Free games lure new players including women, elderly

The video game industry has weathered the economic slowdown better than most industries, but there could be a reason — free games with new figures showing up to a third of gamers don’t pay to play.